![]() Clearings have from one to three slots for buildings, whilst some have slots with the letter “R” - for ruins. ![]() In the basic (Autumn) version of the board, there are 12 clearings, each of them marked by a suit - which are represented by the symbol of a fox, rabbit or mouse. While battling each other, players must create strategies to dominate locations as well as resources.īefore we start talking about the initial steps you should go through to prepare a session of Root, there are a few elements regarding the board that we should cover. There’s the Marquise de Cat, the Eyrie Dynasties, the Woodland Alliance and the Vagabond. In Root, a game of war and adventure, players represent the four factions that battle for the dominance of the woodland - with each of them having unique gameplay mechanics and objectives. Root can be played by a group of two to four players and a game can last from 40 to 60 minutes. Player count, game length and overview The Vagabond faction is unique in that it doesn't involve any warriors. In case you’re interested in learning more about them, Root’s official Learning to Play manual comes with complete sections about the factions. How to play RootĮven though we briefly describe the factions in this article, we won’t be covering their specific rules. Every time a player picks a faction they haven’t played yet, they must learn their specific rules and goals to win the game. ![]() No session of Root is the same because of the game’s distinct factions. ![]() Even so, our guide to Root should provide more than enough assistance for you to have a thorough idea of how to play Root. Learning how to play Root demands more than just memorising the general rules, it requires time.
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