![]() ![]() Again, it consists of three consecutive memory locations storing the actual acceleration of the car in world coordinates. Find a stable pointer to the acceleration vector.The speed vector consists of three consecutive memory locations storing the actual speed of the car in world coordinates. Find a stable pointer to the speed vector, for example with CheatEngine.Should there be an update of the game, I leave it up to you to find the new pointers to speed, acceleration and the transformation matrix. Now the funny thing about this plugin is that I'm not going to update it. It doesn't work as intended (and be warned my rig started walking itself across the room!) but it seems fairly convincing that with the correct settings and perhaps a dedicated Spacemonkey plugin, we might be able to get telemetry data from Wreckfest once more. Wait for the game to be scanned and all the telemetry data to show up Start a Wreckfest race and get to the final screen before actually clicking/pressing a button to start the raceĬlicking on wreckfest in Spacemonkey and clicking initialise For anyone wanting to look at this and actually do it properly, what I did was:Ĭopy the spacemonkey exe and rename the copy DirtRally2.exeĬhange the UDP output to port 4123 in Spacemonkey My hack wasn't pulling telemetry in quite the correct fashion, but it seems to be a good start. I managed to get some form of telemetry from Wreckfest (any 32bit version) using a program called Spacemonkey mentioned by Colontonio. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |